Annotating TTRPG Modules

I want to share an approach to highlighting and tabbing an adventure that I’ve used recently to prep for RPG night with some success, and have missed when I didn’t have time to do it.

Prepping for running an adventure or module means reading and understanding a good amount of text. The standard “house style” that most adventure authors use at least in D&D and the OSR includes boxed text for what’s meant to be read to players and often includes italics and bold to call out spells and names, respectively. I find that while these are helpful during the first read, it’s useful for me to have highlighted text and marginalia that I use as study aids when reading the module in advance of running it. For longer texts, I also like to have tabs to navigate.

Something about my brain makes it hard for me to do things like this without a system for what colors I should use for what things, so here is the one I’ve devised. I hope it’s useful to you too!

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Caleb Hearth @calebhearth